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Virtual Hogwarts > Ravenclaw Tower > Ravenclaw Quidditch Tryouts |
Posted by: Caitlyn Wagers Jan 31 2004, 11:13 AM |
*Waves Ravie Banner* Everyone is doing great so far in the practice game. But knowing how to coordinate with your housemates on a play and grabbing pretty snitches is only part of having a successful run at the Quidditch Cup. You also have to be on top of the rules and plotting strategy. You have to know what options you have, and what options your opponent might take. You also have to be on the lookout for mistakes the other team (and your own) has made. That's not to say that you should call 'foul' everytime they do anything wrong as that just annoys the officials and the other team. There's a proper way to call a halt to the game, though if you're unsure about anything, you should contact one of the more experienced players or post your query in the lockerroom for discussion. Its also helpful to plan a few steps ahead and to look at the game overall if you want to win. Complications may come up such as dratted interceptions of your pass and the loss of too many snitches. Therefore, we do a lot of gabbing in our locker room about what the other team has done and what our best move forward is. So the following addition to the tryouts is a series of hypos/scenerios which you'll try your hand at answering. There is really no wrong answer ;) All you have to do is make an attempt. If you're not the first to make a post after a question, try to see how you would answer the question first and then read what the others have wrote and offer alternative suggestions. There's almost always two or three ways to go about any situation, and not everyone catches every mistake. So try your hand at the following, and after a few people have answered another question/scenerio will appear. And for the ones of you who recognize the following... I'm a busy girl who needs to recycle (and thankfully found this one *loves Right Said Fred*) ----------------------------------------- Question: The following play is filled with a mindful of wrong moves…can you spot them and tell me how an official may work this all out? Where do the teams now stand? Slytherin Chaser Right Said Fred passes quaffles to Sector 2 using 10 points. Right Said Fred has 100 points remaining. Ravenclaw Chaser Speedy Gonzales zooms onto the pitch and intercepts the pass in Sector 1 using 20 points. Speedy Gonzales has 100 points remaining. Snitch appears on the pitch. Ravenclaw beater Joe Schmoe hits Bludger at Slytherin Seeker Franny Granny using 20 points. Ravenclaw Seeker Quick Draw McGraw yells out the wrong answer to the snitch. Ravenclaw Chaser Speedy Gonzales passes to Sector 2 using 1point. Speedy has 99 points remaining. Ravenclaw Chaser Lola catches quaffles in Sector 2. Lola has 150 points remaining. Slytherin Beater Lazybones sent a bludger at Lola in Sector 3 using 10 points. Lazybones has 160 points remaining. Ravenclaw Chaser Lola drops the quaffle. Slytherin Chaser Right Said Fred catches the dropped quaffle and passes to Sector 4 using 25 points. Shoots from Sector 4 using 20 points. Right Said Fred has 50 points remaining. 12 hours elapse and Slytherins calls for a penalty shot. What will be the result of this melee of errors? |
Posted by: PhilipL Jan 31 2004, 12:49 PM |
Ok, let's start with the easy errors first. In the first post made by Right Said Fred, the player forgot to post who he was passing to In the second post, Speedy was so eager to catch the quafle that he commited two mistakes. First of all he suposedly caught the quaffle in the same zone it was thrown at, not in the zone where it was supposed to be recieved. And second he forgot to switch sides in his post. The rigt section for his catch should have been in secion 4. Kudos for stating the right amount of points though. Great eye by the beater to stop the other team from answering the question, but it would have been much better he hadn't posted at all, but alerted his own seeker. Joe also forgot to state how many points he had left. Come on quick draw, think a bit before answering, you got all the time in the world since your beater helped you out a bit. Technically correct, the only mistake i can point out is the lack of the recieving player's name. You cannot just catch the quaffle, the post standing by itself is invalid. Lazybones sent the bludger to the wrong section anyway Right Said Fred posted two actions in one post and his points don't add up. If i were directing the game, i would take it back to the interception, not counting any of the posts after Right Said Fred first passed the quaffle. |
Posted by: Gabrielle de Lancret Jan 31 2004, 02:13 PM |
Okay, Philip has basically got most of the mistakes down, but I'd like to add in one or two extra things: I'm not sure about the wrong sector thing. If Fred is passing to (nobody in particular) Sector 2, then he probably would be in Sector 1, if he was aiming for the goals. Or he could be in Sector 3, it's not really specified. If Speedy intercepts, does he really intercept in sector 4? Or does he intercept somewhere else? Joe has helped to buy time for the Ravvie Seeker, but like Philip said, Joe has forgot to mention how many points remain. But since McGraw has shouted out the wrong answer, doesn't that still give the Slytherin Seeker a chance to catch the snitch by yelling out the right answer? For that matter, the Slytherin Seeker - Franny Granny - has forgotten to post an action saying if she has either dodged the bludger pelted her way, or has taken it as a blow. Can that be taken as a reason to give Ravenclaw a penalty shot? According to the rules, I think it can. Now Lola has caught the quaffle in the correct section, but she has neglected to pass it. Then she drops the quaffle for no apparent reason, as Lazybones has sent the bludger to the wrong sector (I was kind of laughing over that one, actually. ![]() Then there's of course Fred's two actions within a post. I think that's invalid, plus he has miscalculated his points, when he should really have 55 points left. Because of the nature of his post, it doesn't seem right that Slytherin should have a penalty shot, despite the 12 hour elapse. Perhaps the fair thing to do would be to give both teams a penalty shot, considering that Fred has done an invalid post by playing two actions at once. At least, I think that's what is wrong with the scenario. My two cents worth, anyway. Anyone can correct me if I'm wrong, I just felt like saying what I felt were the mistakes in this entire gameplay. It actually made me laugh a bit in some areas. Some of the errors were so obvious! |
Posted by: Aurora Braelin Jan 31 2004, 02:23 PM |
Slytherin Chaser Right Said Fred passes quaffles to Sector 2 using 10 points. Right Said Fred has 100 points remaining. - Who is he passing to? Ravenclaw Chaser Speedy Gonzales zooms onto the pitch and intercepts the pass in Sector 1 using 20 points. Speedy Gonzales has 100 points remaining. - If it was passed to sector two, shouldn't he have intercepted it there and the number of the sections reversed? So, section 2 would now be section 4. Snitch appears on the pitch. Ravenclaw beater Joe Schmoe hits Bludger at Slytherin Seeker Franny Granny using 20 points. - We know how many points he used. How much did he have left? Ravenclaw Seeker Quick Draw McGraw yells out the wrong answer to the snitch. - Better luck next time. Ravenclaw Chaser Speedy Gonzales passes to Sector 2 using 1point. Speedy has 99 points remaining. - To whom? Ravenclaw Chaser Lola catches quaffles in Sector 2. Lola has 150 points remaining. - I thought you couldn't just catch the quaffle. Shouldn't there be an action to go with that? Like passing? Slytherin Beater Lazybones sent a bludger at Lola in Sector 3 using 10 points. Lazybones has 160 points remaining. - Actually...I'm not to sure on this one. To me...it looks okay. - Edit : ACK! I just read someone elses and DUH! Yea...hit to the wrong section. It's time for coffee... Ravenclaw Chaser Lola drops the quaffle. - Didn't state what section it was dropped in. Slytherin Chaser Right Said Fred catches the dropped quaffle and passes to Sector 4 using 25 points. Shoots from Sector 4 using 20 points. Right Said Fred has 50 points remaining. - Terrible math - Two moves 12 hours elapse and Slytherins calls for a penalty shot. - Come on, Raves, get your butts online! What will be the result of this melee of errors? - I honestly don't know. Perhaps the plays can be backed up to where the first mistakes were made and then continue on. That's logical, but perhaps there is another way. *shrugs* |
Posted by: Joshua Parker Jan 31 2004, 02:51 PM | ||
Heh heh...not sure if I'm allowed to post here, but I thought I'd give it a shot.
If I were the official, I would take the game back to the point where it got really confusing. That would be after Right Said's first pass. |
Posted by: Serena Lang Jan 31 2004, 03:33 PM |
"Let me take a crack at it," Serena said nervously, biting her fingernails. Right Said Fred should have mentioned to who he was passing the quaffle. Speedy's post to intercept in S1 was wrong, as it should be made in S4 (the sector numbers change reflect the movement of the Quaffle in the opposite direction). Thus, this gives the Ravies the opportunity to shoot as their next action/post. Also, the Slyths could've taken the opportunity to make this known…so as to avoid confusion later in the game. Then again, it should’ve been the Ravies responsibility to notice this…as the Slyths could’ve easily taken this to their advantage. However, since the Snitch was spotted, and Ravie Schmoe quickly took action to avoid the opposing Seeker to answer, this result to Ravie's 2nd action post thus leaving only one more legal move, which is fine...no mistake here. Ravie McGraw's post doesn't count as action post, so Ravie still has one more legal action post to use. It’s unfortunate, though, that he didn’t answer correctly. Still, Ravies were lucky that the Slyths didn’t answer after him. Oh, almost forgot, the opposing Seeker should have posted whether or not he got hit by the bludger…acknowledge the beater’s action against him/her. Now, this is where Ravies made another mistake. If Speedy had known about the sector change business, he could've made the shot from S4 where he'd intercepted it. Instead, believing he's at S1 and made a pass to S2, that's the last action post Ravie can make missing the opportunity to make a possible goal. Of course, another Ravie chaser can post about catching it, but can’t make further pass…so, they'd have to wait for the other team to make an action. Slyth beater Lazybones made a mistake of sending a bludger at Lola at S3, since Lola’s still in S2 (and under the circumstances that Lola can’t pass she remains at that sector), thus he missed. Lazybones should’ve bludgered Lola at S2 to force her to make an action. Ravie, therefore, fail to see this and made the mistake of dropping the quaffle. Slyth Right Said Fred, should have segmented his actions into 2 separate posts: one’s for catching the loose quaffle and passing in on, and the second post indicating that he’s making a shot at one of Ravies’ goalposts. Not to mention, he should keep an accurate count of his points pool. The penalty shot cannot be granted; it’s only a matter for the officials to announce that the shot had scored due to the 12-hour rule. A penalty shot’s only rewarded “for any infraction NOT in the rulebooks, but…is hindering the game.” What will be the result of this melee of errors? Difficult to say, it’d take the collaboration among the officials to make a decision. But, since the first mistake was made by the Ravenclaw, and Slytherin ignored it to use it to their own advantage (may be…I don’t know) I think Ravenclaw should be given a penalty shot so as to be given the chance to make up for missing out on a possible goal earlier. The Slyths won’t, in no doubt, settle for the game to resume where the first mistake was made and lose the recent goal they just made. |
Posted by: Krystela Hextor Jan 31 2004, 05:38 PM |
Slytherin Chaser Right Said Fred passes quaffles to Sector 2 using 10 points. Right Said Fred has 100 points remaining. Where did Fred Pass to? Ravenclaw Chaser Speedy Gonzales zooms onto the pitch and intercepts the pass in Sector 1 using 20 points. Speedy Gonzales has 100 points remaining. The sector seems a bit off it if were thrown from Sector 2 it would be passed to sector 4 so they have a chance to shoot. He did state his points but he didnt state how many he had to begin with its easier to check math that way. Snitch appears on the pitch. When the snitch appears isant there a question attatched to it? Or is this just left out because its not necessary here? Ravenclaw beater Joe Schmoe hits Bludger at Slytherin Seeker Franny Granny using 20 points. Well depending on what the team had discussed this. This could and couldnt be a good thing. IF the needed the snitch then this just aided the Ravvie seeker and couldnt because it ruined chance for a goal. Didnt say how many points he has left. Ravenclaw Seeker Quick Draw McGraw yells out the wrong answer to the snitch. Considering a bludger was just hit at the other seeker this seeker could probably have more time to find the correct answer but when in doubt I guess fast is better for a seeker job. And the other seeker has yet to post his action in response to the bluddger. Ravenclaw Chaser Speedy Gonzales passes to Sector 2 using 1point. Speedy has 99 points remaining. Here Speedy should be in sector 4 not 2 and could of had a possible goal. Ravenclaw Chaser Lola catches quaffles in Sector 2. Lola has 150 points remaining. I dont believe you can just catch the quaffle with out an action. Slytherin Beater Lazybones sent a bludger at Lola in Sector 3 using 10 points. Lazybones has 160 points remaining. That would be wrong sector. Ravenclaw Chaser Lola drops the quaffle. She never said what sector she dropped it in. Slytherin Chaser Right Said Fred catches the dropped quaffle and passes to Sector 4 using 25 points. Shoots from Sector 4 using 20 points. Right Said Fred has 50 points remaining. um I am thinking thats wrong sector first off. That would be 2 actions in one post. He caught his own pass and cant check points no starting number. From previous post he had said 100 points.. 25+ 20 = 45 100 - 45= 55 12 hours elapse and Slytherins calls for a penalty shot. If Slythies are calling penalty shot against the Ravvies that is ok. But this would be a keeper action? Of either letting it in or not. I am unsure on how the rules apply to goals and penalty shots. What will be the result of this melee of errors? Honestly I would call the came if i was an official. Or try and find the last correct post and start again from there. |
Posted by: Mia Thompson Jan 31 2004, 08:19 PM |
This isn't fair everyone has already stated all the errors ![]() |
Posted by: Taylor Stewart Jan 31 2004, 09:28 PM | ||
Ok. First of all, Right Said Fred passed to sector 2, so if Speedy intercepted, he would have intercepted in sector 4, not sector 1. Now, if Speedy is in sector 4 like he *should* be, he wouldn't be able to pass to sector 2. Which throws lola off, because she should be in sector 3 not in sector two... And, she didn't make an action with the post. She only caught it. And you have to do something with it after its caught. So therefore - the slytherin beater shouldn't have been able to throw the bludger at her because she shouldn't have still had the quaffle. Soooo then she wouldn't have been able to drop the quaffle since she shouldn't have had it anyways.. Sir Fred wouldn't have been able to catch it.... And hold up... Fred's a quaffle hog. Whats up with him catching it, passing it and shooting it all at the same time? lol. Er..... If I were the official... I would explain the rules to the poor people that don't seem to understand, and I would take the play all the way back to where Slytherin has posession of the quaffle in sector two. And why didn't anyone else ever try to answer the snitch question? lol. |
Posted by: Caitlyn Wagers Feb 1 2004, 01:40 AM | ||||||||||||||||||||||||||||
Caity turned and watched all the eager Quiddy hopefuls examine the play she put out on the blackboard before thrusting their hands in the air. By the time it was all finished, 8 people had spoke up...all at the same time ;)
As stated by many, Right Said Fred forgot to name who he's passing the quaffle too. Section VI #5 states, "all passes must be to a specific Chaser." Yet as Josh mentioned this isn't a rule that's strictly enforced. If you can name who you're passing to...great. If not, just state "passes quaffle to Ravie Chaser in Sector 2."
As everyone seems to have noted, ole Speedy has his sectors confused which triggers both teams posting in the wrong sector. Proper post: Speedy intercepts pass in Sector 4 using 20 points. Speedy has 100 points remaining. Serena is correct in stating it was the responsiblity of the Ravenclaw team to have this.
As Philip mentioned, once a snitch appears, go notify the seekers on your team. Help them find the answer as they log in (if they're not already). If their not online, PM them the answer as then they'll know to go directly to the pitch upon logging on. And Gabrille mentioned that the Slytherin Seeker hasn't posted whether she has dodged the bludger or not: Section IX #5a and 6 disucss bludgers hit at Seekers. From the games in the past, if they decide not to dodge and the other team gets it wrong in this case, then they can just post an answer to the snitch. They are not forced to dodge...it just prevents them from answering first unless they choose to dodge. However, this is not the case for Chasers as to Section IX #3. This is just a special perk for Seekers :) As you smarties also recognized, Joe Schmoe also forgot to post how many points he has remaining. Take a look at Section III # 3: "Throughout the course of the game, each player is responsible for keeping track of their own number of expendable points. In each post they make, they must include their current point total. Failing to do so may result in a penalty if the offense is a recurring problem."
And very importantly, as Taylor and Josh noted, Right Said Fred is a quaffle hog. He catches the "dropped" quaffle and passes it on ahead...to himself, where he takes a shot at the Ravie's hoops. *tsk tsk* Right Said Fred also suffers from trouble with his math as Philip, Aurora, Serena, and Krystela noted. Always have to stay on top of these things. And lastly, Josh makes a really good point...assuming he gets away with all of his other violations, what in the world is he thinking for shooting for 20 points? And last but surely not least...why haven't one of the Slytherin Seekers attempted to answer the snich. Surely someone knows our Head of House is Professor Flitwick.
Notes and Discussion: Alright, it was Ravenclaw's fault about the sector mixups. Its not Slytherin's responsibility to tell us what sector we're passing to and from, so if that was the primary error here then it would probably just be our loss. Another problem is the fact that Ravenclaws violated the 3 post action rule (in a sense...technically Lola didn't have possession of the quaffle). As Slytherin didn't notice, they played off this and sent a bludger at a player who really didnt' even have possession. As Lola "incorrectly" drops a quaffle she doesn't have but has made Lazybones believe she does, Slytherin Chaser Right Said Fred commits a bunch of errors. -------------------
Soooo, what do I think based on everything: Ravenclaw messed up the sectors. Their problem and their loss. Lola’s attempt to catch the quaffle, therefore “closing off an avenue of interception for the opposing team.” So if this was the end of the post, then the Slytherin team might have the opportunity to intercept the quaffle at this point for two points. Now both teams willingly furthered the game after this point and …more mistakes occurred. Its hard to say with absolute certainty what an official might say. They will definitely confer on this one, and most likely start to hate both teams for causing them so much trouble when all they really needed to do was read the rules…hehe, but the officials could either: 1. The quaffle is currently traveling from zone 1 to zone 2 using one (1) point. And give back the points used after Speedy Gonzales’ pass. OR 2. The official could correct the sector its actually being passed in and we’d have the quaffle traveling from zone 4 to sector 5. (which is what I think is the most …fair. *shrugs*) Slytherin now has an opportunity to intercept for 2 points in their Sector 1. While they can’t shoot immediately as they are too far from the Ravie hoops, gaining possession of the quaffle could be crucial to them gaining a lead in the game. There are other possibilities…the officials could restart the game after the first of Slytherin Chaser Right Said Fred where he passes the quaffle to S4, but I think they’ll go back a lil further than that as he violated rules as well. What to learn from this? Know the rules. Know what you're posts are to look like. Watch what the other team is doing...they may just accidently screw up, but if you catch it before it progresses then its a point in your favor. And be nice to the officials...they have a terribly hard job to do. I think I covered everything...oh and Mia, I'm sorry you don't find this fair. There is only one of me and due to a situation in real life, I was unable to really post this huge stretch of an answer before now. Another scenerio will be on its way... |
Posted by: Caitlyn Wagers Feb 1 2004, 01:54 AM |
Alright the above took forever to compile, and I have a feeling less than half of you will actually read it...and I have this nagging feeling I'm leaving something out up there...but for the life of me I can't remember. Anyway, Creylen took pity on me and made a scenerio to post for you guys to try your hand at. *huggles Creylen* Thanks, Crey! So, here's the situation: Scenario Time: Slytherin has just taken a shot on goal from Sector 4 with 69 points. Two of their chasers have been inactive the entire game (Chaser 3 and 6). The game has been going on for a week now and one snitch has made an appearance. The current score is 20-20 and the point situations are as follows: Ravenclaw: Chasers: 998 Creylen: 175 Monica: 210 Occidit: 215 Kernan: 74 Josh: 184 Livy:140 Beaters: 750 Alycie 200 Serena 200 Darcie 180 Starla 170 Keepers: 343 Cait: 240 Ro: 103 Seekers: 444 Feuris: 224 Vivi: 220 Slytherin: Chasers 603 Chaser 1: 50 Chaser 2: 20 Chaser 3: 275 Chaser 4: 14 Chaser 5: 44 Chaser 6: 200 Beaters: 818 Beater 1: 200 Beater 2: 200 Beater 3: 206 Beater 4: 212 Keepers: 250 Keeper 1: 175 Keeper 2: 75 Seekers: 400 Seeker 1: 200 Seeker 2: 200 What would you do and why? |
Posted by: Mia Thompson Feb 1 2004, 02:01 AM |
Does this only apply to the people in the postions? |
Posted by: Kragey Mitchell Feb 1 2004, 02:08 AM |
Ah, I made it! Well, I'm assuming you only want the next step, so...correct me if I'm wrong. The shot is being made from sector 4 with 69 points, which means it would require 103.5 (let's say 104) points for the keeper to block. Ro could not block this shot, because she only has 103 points available to her use. (Argh, woof!) This would leave Cait to block the shot: 240-104=136. A Ravenclaw chaser would then have to take possession of the quaffle. |
Posted by: Caitlyn Wagers Feb 1 2004, 02:37 AM |
Mia, Crey copied a roster we used in a former game as we can't actually use one from the practice game...too many people are in those. A roster can only consist of 14 players per team. This is actually a situation/scenerio that occured to us in the past (I believe). And Kragey, you can take it as far as you can or want to :) |
Posted by: Creylen Turlough Feb 1 2004, 03:11 AM |
Yeh Mia anyone can answer this question. Its just to get an idea of how you think and what you believe would be the next best logical step. Kragey, we would like you to tell what you would do and why you would do it. So we can get an idea of how you think in tense situations. Usually this is left up to the Captains, but it is just something to give us an idea of your thought process. ![]() |
Posted by: Alexandria Davis Feb 1 2004, 03:37 AM |
Well, I would have Keeper Cait block the shot with 104 points, leaving her with 136 points. That would be the first of our three actions. That would leave us with two actions, enough to get the quaffle to sector 3. I am assuming even though chaser 3 and 6 have been inactive during the game, they still count. Potentially, they could have purposely been inactive so as to have a lot of points with which to shoot at our goal with and potentially score on us with. So, we want to force them into being active by having a long pass at the end of our three moves. Enough points that Chaser 3 and 6 would be the only ones able to intercept the quaffle. So, if we had Chaser Josh pass from sector 1 to Chaser Livy in sector 2 for 20 points, he would have 164 left. Chaser Livy would then pass to Chaser Blue Raven from sector 2 to sector 3 for 50 points or more. That would allow only Chaser 3 or 6 to intercept the play. Okay... so... this play actually is not something that would work. After asking a question about the rules of our fearless captain, it would seem that were we to do this, they would probably just wait for the 12 hours to pass and take a penalty shot, causing us to now have lost all those keeper points and chaser points and not to have scored.... I'm still putting it up though, just cause It seems like a good example of something not to do....lol Anyways... now to do an idea I think would be better after learning more about the rules...lol Now... I would have the Keeper allow the goal to go in. With the points their Chasers have, we can block future shots, unless Chaser 3 and 6 suddenly decide to live in the game. That would make the score, 30 - 20. With the game going on for a week now, it could potentially be almost over or it could be going on for another week. From what I have heard they tend to last about a week or two normally, right? Depending on how many timeouts have to happen and what not. That would then allow us to start in Sector 2 with possesion of the quaffle. All of this would need to be done close together to prevent interceptions or Bludgers. Chaser Kernan pass from Sector 2 to Chaser Livy in Sector 3 using 20 points, leaving him with 54 points. Chaser Livy pass from Sector 3 to Chaser Josh in Sector 4 using 20 points, leaving her with 120 points. Chaser Josh would then shoot from Sector 4 using 117 points, leaving him with 67 points. Now, I know this leaves him and Kernan with not that many points, but it gurantees us the goal, tying the game again. It also keeps Chaser Occidit and Monica with over 200 points. Even if the Slytherin team caught a snitch and they gave the whole 100 to Keeper 1, we could still potentially score on them two more times by using Occy and Mon to shoot from Sector 4 for 184 points each time. Since they would allow the quaffle to go in since they would not have enough points to block, they would be given another opportunity to shoot. Though, unless their Chaser 3 and 6 came alive again, we could send a well timed bludger, causing them to use even more of their active chaser points. The most it would take us to block their next shot would be 75 points (assuming Chaser 3 and 6 died). This is easily blocked by either of our keepers. Our best bet would be to intercept one of their chasers from here though. If we can do that, it would put us heading to their goal once more instead of just to sector 3 like in my first scenario that I decided wouldn't be a good idea. We would also want one of our seekers to catch the snitch makign it so we would not have to worry about needing to shoot with so many points to prevent them even being able to block. So umm... yeah... I hope it made some sense as it is after 230 AM.... |
Posted by: Aurora Braelin Feb 1 2004, 04:15 AM |
Possible play from Creylen's Scenario: Slytherin has just taken a shot on goal from Sector 4 with 69 points Ro let's the quaffle through. The score is now 30 - 20 Josh takes the quaffle in section 2 and passes it to Creylen in section 3 for 1 point. Josh has 183 points left. Creylen catches the quaffle in section 3 and passes it to Occidit in section 4 for 2 points. Creylen now has 173 points left. Occidit catches the Quaffle in section 4 and shoots the quaffle for 45 points. Occidit has 170. (Here, it can go two ways. The Keeper of the Slytherin team and block and waste his points, OR, he can let it go through making the score 30-30. Either way, we benefit.)) Possible Scenario #1: Slytherin Keeper #1 Blocks using 68 points. Slytherin Keeper #1 has 107 points left. Slytherin chaser XX takes the quaffle in section 1 and passes it to Slytherin chaser XX in section 2 for XX points. Slytherin chaser has XX points left. ((We aren't the other team, so their plan we do not know.)) Monica intercepts with XX points in section 4. Monica has XX points left. Monica passes to Creylen in section 5 for 1 point. Monica has XX points left. Creylen catches the quaffle in section 5 and shoots for 50 points. Creylen has 123 points left. ((Here...the quaffle goes in or the keeper wastes points.)) Possible Scenario #2 Slytherin Keeper #1 lets the quaffle go in. The score is 30 - 30 Slytherin chaser #XX takes the quaffle in section 2 and passes it to Slytherin Chaser XX in section 3 for XX points. Slytherin Chaser XX has XX points left. Monica intercepts with XX points in section 3. Monica has XX points left. Monica passes to Creylen in section 4 for 1 point. Monica has XX points left. Creylen catches the quaffle in section 4 and shoots for 50 points. Creylen has 123 points left. ((Here...the quaffle goes in or the keeper wastes points.)) |
Posted by: Mia Thompson Feb 1 2004, 05:22 AM |
Cait would block it with 104 points leaving her with 136 left. Ravenclaw would then gain posseions in sector 2 and pass to chaser Occidit in sector 3 for an X amount of points and then chaser Occidit would pass to chaser Josh in secotor 3 for x amount of points and then Josh would shoot from sector 4 with X amount of points. It would be up to Slytherin after that. If the chasers are inactive just keep them inactive because it only hurts the other team with the less chassers they have to keep up with up with the game. Yes, it is a possibility that they are saving the points to score on us with but if we don't give them the opportunity to score on us . . . they're inactivity will only hurt the team. |
Posted by: Liviana Black Feb 1 2004, 10:29 AM |
Leting the shot go through does better for us in the long run. Giving the postion Slytherin is in with thier points makes me feel that their chasers are really inactive as in either quitting VH or unable to get to a computer. It would be smart of a Ravenclaw to look up thier names on the members list and check when their last post was. So Ro or Cait let the shot go in its 30-20 in Slyths favor. Monica takes possetion of the quaffle in section two and passes to Josh in section 3 for 2 points. 210-2=208 Josh catches the quaffel in section three and passes back to Monica in section 4 for 3 points. 184-3=181 Monica takes a shot from section four using 50 points. 208-50=158 The 50 points gives Slytherin at least a chance to block, which would drain them pretty well of what ever points they have left, and still leave Mon with more than enough points to drain them the next time over. More than likely they wouldn't though, but that would still be okay, because all of our chasers have enough points to shoot and score unless a snitch is caught. This seniario would work with basicaly every player on the field, maybe going for three instead of two chasers depening on the Slytherin traffic. If there was heavy Slytherin player traffic on, we would probally have to have the three posts ready and post them at the same time. The one thing that we would have to be careful of is not spening Kernan's 74 points. We need to keep Kernan with at least some points because he is active alot and if it gets close to a 12 hour rule and hes the only one on. That would follow through with any player we know is going to be active. If on the other hand we knew that Kernan (or any other player for that matter) was going on a trip soon, we would spend his points up so we didn't drain our active players of their points. |
Posted by: Joshua Parker Feb 1 2004, 01:03 PM |
Okay, here is my step-by-step scenario of this. 1. Okay, 104 points is waayyy too many points to use at this stage. Either Ro or Cait should let the Quaffle in so we can get the snitch later and give them more points for the end of the game. 2. I pick up the Quaffle. I pass for one point to the next Sector, which would be Sector 3. I would pass it to Kernan, who can't really take shots but is certainly still useful. I now have 183 points. 3. Kernan takes the Quaffle. He passes it to Livy in Sector 4 for 1 point. He now has 73 points. 4. Now-Livy has a choice. She may either pass it to Sector 5 for...I'd say 50 points, because only Chasers 3 and 6 can intercept it, and if they do, it puts a dent in their points. She could also shoot for 69 points, which the Slytherin keeper would probably let through. She would either have 90 or 71 points left, depending on what she does. Now-if we pass, and Slytherin intercepts- 1. They'd pass to Sector 2, and then to Sector 3 for big points. 2. Occidit intercepts for bigger points. 3. Occidit passes to Sector 4. 4. Monica shoots for big points. If we pass and Slytherin bludgers us- 1. I catch the Quaffle and wince as the big bad bludger hits my body. I drop the Quaffle. 2. Crey picks up the Quaffle and shoots for 1 point. He has 174 left. 3. Aylcie bludgers for 87 points. We don't usually use beaters that much, so it would be a good thing. Slytherin can't block the shot unless they get a Snitch, which they won't. Our seekers are much too good for them. |
Posted by: Caitlyn Wagers Feb 1 2004, 03:51 PM | ||
These individuals voted: Block: Kragey Alex (changed her mind hehe) Mia No Block: Aurora Alex Livy Josh I love how Alex starts out putting what would happen if we block and if we don't...its how you have to look at almost every problem. I'm sure others went thru the same process, Alex just spelled it out nice and pretty for us :) There's no "right" answer to this solution. Its all about planning and strategy and trying to put your team in the best position ever. A lot of you noted that the Chaser 3 and 6 may not really be gone...it could be Slytherin strategy to not use them until the end so they can make a 200 shot at our hoops. Also, the Slytherin captain(s) may ask the Ravie captain(s) to substitute a player.
What would I do? Well like you guys, my answer might not be the best path...but all one can do is strategize together and go with the plan that has the best option of getting us the victory. I would probably block the pass. *laughs* It would hurt us, but all of you all mentioned interceptions...and yeah you can't count on those. A lot of times whoever makes it to 30 first wins...there can be other factors, but I think its important to grab the lead as if the 2 chasers are playing "dead" and reappear...we couldn't block a shot from them anyway. So, Cait blocks the shot. Kernan passes for 1-5 points. Livy passes to S3 for 40-50 points. They can't intercept it unless they use Chaser 3 or 6 to do so...or they could do it for nada if they have an Eagle Pro broom. Their likely to give us a penalty shot as bludgering really doesn't help them but us. So we shoot..and we shoot for more than their keeper could block from S5. Which would be 88 points unless snitch points are given to them and its likely another will appear. Then from there we let their shots in and shoot for more than they can block. In the past, Ravie chasers typically don't end a game with a lot of points leftover. It makes me a bit nervous to do so, but it worked last term :) Now tons of things can throw this off. The use of Eagle Pro and Firebolt brooms, too many snitches caught by the other team, interceptions, we lose a chaser or keeper for some reason out of our control, etc. Is my answer better than your guys? Nope. Would we automatically go with my strategy? Nope...we tend to talk things to death and hash out every possibility if we have the time. All of you all offered wonderful input and we'd try our best to mesh the ideas together. Just because I'm captain doesn't mean I have my ideas are better than yours. It takes a team effort to win, and everyone needs to put their two sickles worth into strategizing ways for us to get to 50 first. Many of you offered other great plans that could work as well. Don't you just hate it when there's no "right" answer :) |
Posted by: Rohtia Feb 1 2004, 03:56 PM |
Here's another scenerio. I've recycled this from last year, but the numbers are different, so even if you still happen to have your answer to it (and I do have your answers to them saved. Yes, I know I'm pathetic....) the answers from last year won't be the same as for this year because of the different points. You are on the blue team. Blue chaser 3 has just passed to sector 4 for 50 points as the third action and Purple beater 2 bludgered for 25 points. The score is tied at 10-10. What would be the best course of action, including points amounts? Chaser 1 ~ 231 Chaser 2 ~ 241 Chaser 3 ~ 84 Chaser 4 ~ 220 Chaser 5 ~ 182 Chaser 6 ~ 101 Total ~ 1059 Beater 1 ~ 45 Beater 2 ~ 37 Beater 3 ~ 190 Beater 4 ~ 202 Total ~ 474 Seeker 1 ~ 221 Seeker 2 ~ 142 Total ~ 363 Keeper 1 ~ 206 Keeper 2 ~ 169 Total ~ 375 Chaser 1 ~ 139 Chaser 2 ~ 103 Chaser 3 ~ 218 Chaser 4 ~ 164 Chaser 5 ~ 162 Chaser 6 ~ 172 Total ~ 958 Beater 1 ~ 217 Beater 2 ~ 164 Beater 3 ~ 239 Beater 4 ~ 160 Total ~ 780 Seeker 1 ~ 218 Seeker 2 ~ 133 Total ~ 351 Keeper 1 ~ 188 Keeper 2 ~ 165 Total ~ 353 |
Posted by: Mia Thompson Feb 1 2004, 04:17 PM |
Well, depending on what chaser was bludgered they should dodge it for 38 points, that way the chaser is free to make the shot. |
Posted by: Serena Lang Feb 1 2004, 04:34 PM |
Oh, I'm so slow...I missed to post mine. Still, here it is: Well, everyone seem to have thought of a very good and similar strategy here; i.e. letting the shot go through…would be the better move the Ravies can make. I do agree with that – it’s still early in the game to waste much of the Keeper points on Slyths shot, and accumulating more points for them (Keepers) later on would almost guarantee blocking the strongest shot Slyths can make. Here’s what Ravies could do after letting the quaffle through: Kernan catches the quaffle in S2 then passes it on in S3 for 1 point. He then may pass it on to whoever is available…say, Josh…for a point in the next sector. Now, Josh has the choice to either make a pass the quaffle a sector ahead using 50 or more points (so as to discourage Slyths’ strongest chaser to intercept), or use enough points…say, about 83 (just to keep his remaining points pool even to 100)…that would almost guarantee a goal; I mean, if the Keeper decided to block it, their team have nearly depleted their total Keeper points…that’d hurt them later on in the game. Of course, there’s the possibility that either Slyth Chaser 3 or 6 makes an intercept soon after they see the chance. In this situation, Ravies use the Chasers with most points to intercept and regain possession of the quaffle….securing the passes ahead each sector without Slyths’ interception, and make a powerful shot, too. Well, I’m sure I just reiterated everybody else’s thoughts on this scenario so I’m going to try to explain the other: Cait blocking the shot leaving her with 136 points (even though, in the long run might hurt our chances of winning)…just to reinforce that letting the quaffle through is best for the Ravies. This would place both teams’ Keeper points pool neck-in-neck, which is actually a gamble and would put our all hopes in the Seekers’ speed and ability to get more points. However, that would force the Slyths to deplete most of their Chaser points (as they gain possession), which would be a good thing especially if their Seeker’s no match to Ravies’. Still, they’d rely on their Beaters, who’ll undoubtedly send mighty bludgers to discourage Ravies from intercepting (or force Ravie Beaters to save their team members thus depleting their points pools, which might be useful later in the game), and certainly guarantee them a goal as neither Ravie Keepers have enough to block Slyths’ most powerful shot. |
Posted by: Serena Lang Feb 1 2004, 05:04 PM |
Here's my thought on Rohtia's scenario: In this situation, blue team’s most probable move is to drop the quaffle so as to save points early in this game. Have a chaser…say, 6…to catch the loose quaffle, make a quick pass to chaser 5 in S5 using 1 point (if blue team’s quick in posting…leaving no room for interception…otherwise, use 51 points so as to discourage purple team from intercepting), shoot for 55 points, and have beater 2 to send a bludger at the Keeper using all of his remaining points. This might discourage the purple Keeper to let the quaffle through as they might want to save the points later in the game. As a result, blue team would have total Chaser points pool about the same to purple team: (if 51 pts was used to pass, leaving chaser 6 with a measly 50 pts.) 953 to 958. It's short, I know...but, I realized that the more thought I put into it the longer it takes me to make an absolute decision. I just end up speculating, really...and confusing me more. |
Posted by: Liviana Black Feb 1 2004, 05:47 PM |
What you want to do is wait until you have three chasers on. Preferably, if chaser 6 is on, have her/him drop the quaffle. This person has the least amount of points, and would be less sorely missed for the 12 hours that they can't post actions. (If it hadn't been chaser 3 thowing the hail mary, that might have been the better option, but that option is closed.) The best thing to do is to have all chasers have there posts ready at the same time and have them go in quick order. Have chaser 6 drop, have another chaser pass to section 5 and have another chaser shoot. If only two chasers are on line and its getting close to the 12 hour mark, you may shoot from section 4 but in best case senario, you would want to shoot from section 5 so you have a better chance for it to go in. Either way, a shot for 75 points would either drain there keeper well without draining our chasers or could be enough of a deterant to let it in. |
Posted by: Ainnle MacBradaigh Feb 1 2004, 05:54 PM |
I agree about dropping the quaffle. I think that you should have Chaser 4 drop the quaffle just to avoid using their points, because most teams seem to save one player to make a monstrous shot at the end of the game, so save that one. Then have say Chaser 3 catch the quaffle and pass it to Chaser 6 in sector 5 for 1 point. I would think then Chaser 6 could shoot for 1 point from sector five and have Beater 4 send a bludger for 82 points at the keeper. This would make the entire shot from sector 5 be equal to 83 points and would require 166 to block. This would require their Keeper with the most points to block or allow the quaffle in. It also wouldnt use a ton of chaser points and since beaters havent seemed to be over active in games it wouldnt hurt as much to use a bunch of their points. At least that is what I think would be the best. EDIT: Misread seeker and keeper points...excuse me ![]() |
Posted by: Kernan Blaine Feb 1 2004, 06:38 PM |
This is all under current rules, with no specialty brooms (Eagles really throw things off.) If it can be mannaged, I would wait for 3 chasers and one beater online. For the sake of simplicity, lets assume that they are the chasers and beaters I want. Until the rules change, there is no reason not to drop the quaffle. So I suggest a drop, pass, shoot, bludger. The chasers that drop and pass are unimportant. 12 hours will before the chaser that is hit will be needed, and the pass will only be for 1-3 points anyway. The shot should be worth 75 points total, chaser and beater points. From Sect 5, that will cost 150 to block. Yes, both keepers can afford that, but they will be crippled for the rest of the game, and with the score 10-10, it is better to get them to block and waste a keeper. I want Chaser 3 to shot. She doesn't have much points as is, so we might as well use them as best as we can. I want Beater 2 to bludger for the same reason. I suggest the shot be worth 40 points and the bludger be worth 35. Chaser 3 will still have 44 points to use for later passes, and Beater 2 will still have 2 points to beat with after Purple has used their 3 posts. Chaser # drops the quaffle. Chaser ? passes to Sect 5 for 2 points Chaser 3 shots from Sect 5 for 40 points. She has 44 left. Beater 2 sends a bluger at the keeper for 35 points. He has 2 points left. Chances are they will let the shot through, but that is okay. We go to 20-10, and, barring and insane amount of snitches, we should still have enough points to shot past their keepers late game. And the only people that used points were the ones that were already low, and would be dead late game. |
Posted by: Feuris Feb 1 2004, 06:46 PM |
*looks around with rounded eyes* It seems I missed a lot here… Anyway, let me think about this. This a good chance for a combined shot-beat. Why is that? Because beaters get some action and chasers can save points for later use. Besides we have some time to ponder what our route of action since now we can not be intercepted. So here’s how I think we should spend our three post action: 1) Bludger to defend chaser (using beater 3 who spends 38 points leaving her with 152 points), 2) Grab pass and shot (chaser 3 uses 50 points leaving her with 34 this chaser will be used for passes from now on), 3) Beat opposing keeper (using beater 1 who will be left with no points since she uses all 45 points). So how will these actions leave us? 1) The opposing team won’t be able to block. 2) Our chasers still amount more points (1009 Vs 958) thanks to the beaters job. Although we have one chaser whose points are low we still have other chasers who can shot and we can hope for a snitch in the mean time.) 3) The other team is forced now to score. If the game would continue with each time breaking through each keeper we would end winning. 20-10 (we score with our current play) 20-20 (they score, we could let them do it to keep our keepers points) 30-20 (we have to score) 30-30 (they score) 40-30 40-40 50-40 (we win!) Of course that would be one scenario but the important point is that we now have the upper hand in the game because we have more options from now on to consider. |
Posted by: David Russell Feb 2 2004, 09:11 AM |
Sorry, I missed the first two challenges (although I did them, and came up with pretty much similar to those other answers given. With regards Rohita's question, It is really a dodge, beat or drop the quaffle question, and the bottom line is what to do while conserving the most valuable points (ie chasers) I am going to assume that everyone is online, but this can work in any event, so long as there are 2 chasers and 1 beater online The critical issue is that the plays need to be fast, and coordinated. If we drop the quaffle, and take 5 minutes to do anything else, we had better be prepared to lose the game sooooooo. I recommend the following: Beater (anyone) blocks the bludger in S4 for 38 points. I would recommend Beater 2 has 164 points remaining. Chaser 3 picks up the quaffle in S4, and passes to S5 for 1 point, she has 83 points remaining Chaser 4 shoots from S5 with 95 points ensuring a goal. She would then have 125 points remaining. At this point we are up 20-10 Rationale Beating the bludger away might use beater points, but it increases experience points in the long run The game, after this play is 20-10. There is still plenty of play left, and Chaser 6 can be out for 12 hours without too much anguish. Alternatives: Drop the quaffle instead of beating it. This takes a player out of the game for 12 hours, and dies not give the Beater experience points. Shoot with lower points, and add a bludger to this. I see no use in this. I see (under the current rules, anyway) the only use of a beater is to defend keepers (and maybe seekers) If we send a bludger with the quaffle, it is simple to have a beater block it, and the keeper saves the goal. |
Posted by: Rohtia Feb 2 2004, 04:08 PM |
Just to clarify something to start with, under the current rules, the only players that a beater can't protect from a bludger are the keepers, so by sending a bludger at the keeper, the keeper has to use to the points, a beater can't save them. But, back to the scenerio. When I just looked over the problem right now before reading over your ideas, I came up with Beater X (for this let's say it's Beater 3) saves Chaser Y (say Chaser 3) for 38 points, leaving Beater 3 with 152 points. Chaser Y then shoots for 10 points, leaving him with 74 points, and Beater 3 bludgers the keeper for 91 points, leaving 61. This play requires only two players to be on (which is much easier to deal with and make happen). I could have made the chaser shoot for less, but the result I wanted was to have the shot be for 101 points from sector 4. This would require 152 points to block. While both of the purple team's keepers are able to block this shot, doing so would seriously cripple them in the game, leaving them basically unable to block anything else unless they are given snitch points. Thus, whether the shot is blocked or not, it is a good thing for the blue team. Reading through your suggestions, I was reminded about the dropping option (there hasn't been nearly as much dropping in the games in the past year, partly I think because saving the chaser gives the beaters experience). But, under the current rules, it is a very valid option. It does allow the blue team to do a drop-pass-shoot-bludger play, and allows the players to use fewer points to get the same power in the shot, but at the same time, it requires more players to be online (3 chasers and 1 beater as opposed to 1 chaser and 1 beater). While this is hypothetical, and so you don't know how many players would technically be online to make the play, in a real game, it is something you very much have to watch. All of the options given here are possible plays, and if this were a situation in a real game, they would probably all be discussed, taking into account who on each team is online (because no matter how fast you are, you still have to worry about interceptions). |
Posted by: Caitlyn Wagers Feb 3 2004, 01:25 AM |
Hi-dee everyone! Alright, as many of you know the brooms you use in a game can play an important role in the outcome. There are 4 brooms which can be purchased from Dervish and Banges establishment in Hogsmede (the Ravie Quiddy team owns quite a few of each). Please tell me which broom is best for each position...for example, Seekers should use a Firebolt. Some positions may need a mixture of different types of brooms (Ex. 1 Chaser gets a 2000 Nimbus while the others get Firebolts). Tell me your reasoning behind them....short and sweet, or in full detail...its up to you :) I'd prefer it if those on the team last term would postpone posting a response immediately (after 3 posts or something by others taking a stab at it, as we've had a similar discussion before weighing the merits of the brooms). |
Posted by: Taylor Stewart Feb 3 2004, 01:59 AM |
There are four brooms from Dervish and Banges that you can buy for the Quidditch team... The Nimbus 2000 is the oldest of them all, but it gives you 50 extra points at the start of a game. So it would probably be good for new chasers/keepers since it gives you a jump start in point count. The Nimbus 2001 gives you double points for each move you make. Becuase of this, it's best for the seekers and beaters since they aren't as active in the game as the other players are The Eagle Pro allows a move to be preformed with 0 points during the coarse of the game. This is good for keepers in case they need to block a shot that would cost them lots of points. It can also be good for chasers so that they can make a shot or an interception that would normally cost them lots of points The Firebolt gives you 10 more points every 24 hours of gameplay. This is best for chasers because their points need to be replentished more often. |
Posted by: Mia Thompson Feb 3 2004, 02:28 AM |
The Eagle Pro would be great for the keeper because it lets them make a move without losing any points, which is always good because they could always use the extra points to block the shots with. The Nimbus 2001 would be great for the chasers because it gives them double the points every move they make and since the chasers are the most active in the game the cnservation and gain of points is always welcome. The Nimbus 2000 would be good for the keepers and the beaters because it gives 50 points at the start of the game and since the keepers least amount of points used is always 150% the extra points are alwayas appreciated. Since the beaters aren't as active in the game as some of the other postiions the extra points are always nice to have because they don't get a chance tp really earn any in the course of the game The firebolt is of course perfect for the seeker because the seeker needs speed in order to catch the snitch quickly. This broom would also be good for the chasers too because they need to be fast in order to intecept the pass before the other team does. |
Posted by: Krystela Hextor Feb 3 2004, 02:39 AM | ||
Hi Hi ) Now I have no idea much on brooms I just know what I read from the Quidditch Supplies shop but according to their descritptions I am guessing here.. Beaters would benefit by useing The Eagle Pro: It is fast and Practical.
Seekers would benefit from the speed of The Firebolt X. It is the fasted broom to use for those quick lil snitches. Chasers would benefit by the Firebold X because it slowly regenerages points. But The Nimbus 2001 would also benefit the Chasers by giving them double experiance points. Keepers would probably suit the The Nimbus 2001. They do not rely on speed as much as others but the double experiance points would help. Or the Firebolt would also benefit the Keeper by the regen of points. Also the Egale Pro would work because of the reason I quoted above. I think what broom is used by who depends on what they need the most during a particular game. IE Points/Speed/Experiance. Its particularly hard to narrow it down. *edit spellin hehe |
Posted by: David Russell Feb 3 2004, 03:24 AM |
OK, I have not yet looked at other replies (will only do so after my reasoning & add what I have missed) There are 4 brooms: The Numbus 2000, the Numbus 2001, The Eagle Pro & the Firebolt X. Cutting out the rest of the marketing gunk gives us the following benefits of the brooms (I am assuming that we have an unlimited budget for brooms) Nimbus 2000: Quiddich Bonus of 50 points Nimbus 2001: Earn double experience points Eagle Pro: One free dependant action per game Firebolt X: Replenish points @ 10 points per 24 hours OK, now I am also going to assume the following: Average game length: 2 weeks (140 points from Firebolt X) Keepers: I think that both keepers should have an eagle Pro. The reason for this is that the quiddich bonus can be used whenever it is needed. If a team attempts to score a critical goal with a VERY high amount of points, the quiddich bonus would be used, even if the keeper is otherwise unable to block it. This effectively gives 2 FREE saves in any game Beaters should be given Nimbus 2001s. This is because in on the current rules, they actually don't have much to do in the game, and in order to develop their base points, this would be very valuable Of the 6 chasers, 4 should have firebolt Xs, since at the end of the day, it will be extra points that make or break the game. accumulating these points would be VERY valuable for the game The other 2 chasers should have Eagle Pros. This would allow them to easily intercept a quaffle pass without any penalty, and this can be used at any point in the game. The seekers. Well this is an interesting one. They only really use points for dodging quaffles. I would recommend a Nimbus 2001 for both seekers. This way, everytime they get a snitch, they earn 10 experience points, and this will allow them to grow very quickly In summary: Chasers 1 & 2 (brobably with the highest starting points): Eagle Pro Chasers 3-6: Firebolt X Seekers: Nimbus 2001 Beaters: Nimbus 2001 Keepers: Eagle Pro <OK, now I am going to look at the other posts...> OK, after looking at the other posts, I can only say that the decision needs to be made on the basis of the quiddich bonus, and nothing else. Marketing gloop like speed is irrelevant in this game, as it is the person online at the right time who will benefit most. |
Posted by: Gabrielle de Lancret Feb 3 2004, 07:21 AM |
Oh, I feel so frustrated! I'm always too late to put in my two cents worth. >.< Well, may as well give it a shot. The way I see it, the Nimbus brooms are the oldest, yet the Nimbus 2000 gives a Quidditch bonus of 50 points. That would aid Chasers and Keepers the most, as 50 added points goes a long way to help in a game strategy. The Nimbus 2001 is also good for Chasers and Keepers. Doble experience points would help out immensely, especially the Chasers, who are undoubtably the most active in the game. The Eagle Pro may be a good choice for Keepers and Seekers. One free action per game - that could save a lot of points, especially for a Keeper who requires all the points he or she needs to stop a throw. And if the throw is anything like Kernan's throw in the winning goal of the tryout, then ... ^^ I think that basically speaks for itself. And a Seeker needn't have to waste any points if ever the event comes that a Beater will hit a bludger at the Seeker. The Firebolt X is suitable for everyone, but I think the players that will most benefit from it would be the Chasers and the Keepers. With 10 point replenishment (is that even a word?) every 24 hours, it would help greatly in both offence and defence. But at the given price, then maybe you might have to reconsider a purchase - yet taking in the pros and cons, the Firebolt will be more of an advantage than a disadvantage. But then it will all come down to the matter of strategy - each team will have to decide which broom will be the best for each player. Sometimes one broom may seem better for one position, yet it may help another player better than the one it's supposed to be for. Switching brooms around may help a little, to see which player suits the broom or which broom suits the player, etc etc. But I doubt that would help much in a real game ... are we allowed to switch brooms around in the first place? Well, in any case, this is my opinion. ((OOC: Sorry if it may sound jumbled up - I did it after a gruelling 10-hour day under the teachings of a pain-in-the-rear tutor.)) |
Posted by: Caitlyn Wagers Feb 3 2004, 10:14 AM |
This looks great...I'm late for class or I'd be saying more. Everyone's thinking progress seems to be right where it needs to be. I fall more into agreement with Taylor and David, but there are other teams who distribute the brooms as Mia, Krystela, and Gabby did. So, everyone's doing great so far :) I have a long day of class today, so there's likely not to be another hypo from me until late tonight (EST time)...not that I'm the only one supposed/allowed to be posting hypos :) Just giving you a heads up! EDIT: *looks around to see no one around* Alright, well it seems nobody else has any other hypos or ideas...I really think we've about covered it all (rules, basics, strategy, brooms), so unless someone else has something, this will probably be all from me (*goes to work on Seeker Challenge*). *waves Ravie Banner* |
Posted by: Rohtia Feb 4 2004, 07:12 PM |
Since the tryouts aren't over yet, let's try another scenerio before I start on my programming assignment. Chaser 3 passes for 5 points to sector 3. Chaser 3 has 185 points remaining. Beater 2 sends a bludger at Blue chaser in sector 3 for 25 points. Beater 2 has 170 points remaining. Chaser 5 intercepts in sector 3 for 10 points. Chaser 5 has 150 points remaining. Chaser 5 passes to sector 4 for 3 points. Chaser 5 has 147 points remaining. Chaser 6 intercepts in sector 2 (green sector 4) for 6 points. Chaser 6 has 124 points remaining. Chaser 6 passes to sector 3 for 2 points. Chaser 6 has 122 points remaining. Chaser 2 passes to sector 4 for 50 points. Chaser 2 has 99 points remaining. Beater 4 sends a bludger towards blue chaser in sector 4 for 15 points. Beater 4 has 190 points remaining. Blue Team Chasers (1-6): 154, 99,185, 210, 171, 122 Beaters (1-4): 203, 214, 156, 178 Green Team Chasers (1-6): 240, 87, 142, 173, 147, 133 Beaters (1-4): 205, 170, 188, 190 The score is currently tied at 20 points. You are on the blue team and need to determine what to do. State the option you think is best to do and point out any other information that you feel is important. ((I am not insinuating anything by using green at all. I had a friend who had no idea what I was doing randomly pick a colour - and this friend is a Gryff - and the colour was green, so there we are.)) |
Posted by: Aurora Braelin Feb 4 2004, 07:27 PM |
Beater 1 saves Blue chaser in sector 4 by knocking the bludger away using 23 points. Beater 1 has 180 points left. Chaser 3 catches the quaffle and passes to sector 5 for 30 points. Chaser 3 has 155 points left. Chaser 4 catches the quaffle and shoots for 50 points. Chaser four has 160 points left. *cough...* Erm....yea... |
Posted by: Mia Thompson Feb 4 2004, 07:53 PM |
I know this is going to sound dumb but what Aurora said. I totally agree with her and I was going to write just that until I read her post. The only difference would have been I wouldn't have included point values. I just would have stated the moves. For example, the Beater saves the chaser by knocking the bludger away, leaving the chaser free to catch the quaffle in sector 4 before passing to sector 5, then the chaser who caught it in sector 5 would shoot it. Except passing to sector 5 might be a little risky and may leave an opportunity open for the other team to intercept, so it almost might be best for the chaser to shoot from sector 4. ![]() |
Posted by: Aurora Braelin Feb 4 2004, 07:59 PM |
That plan I posted would have to be coordinated though. I wouldn't go through with that plan until all participants of the plan were online ![]() ![]() |
Posted by: Mia Thompson Feb 4 2004, 08:11 PM |
Good point, and you're right it would have to be coordinated ![]() |
Posted by: Kernan Blaine Feb 4 2004, 09:19 PM |
Hard to determine what the best strategy is without knowing the points of Green's Keepers. (will edit more later) |
Posted by: Aurora Braelin Feb 4 2004, 09:36 PM |
I figured it was more of a "Here is the info we want to give you...do what you think best with it..." type scenario. *giggles* |
Posted by: Taylor Stewart Feb 4 2004, 11:17 PM | ||
Well, first of all. The green people violated this rule:
Their team hit a blugder, therefore - they can't intercept the quaffle. They should have waited to see if the chaser was to be saved or if the chaser would have dropped it. Then they could have intercepted from there. But since the play continued, I believe in most cases - the mistake would have been ignored and play would continue as is. So now we have passed to sector four for 50 points. And the Green team sent yet another bludger at us. If I were the one helping figure out what to do next, it would be the following: Chaser 2 would drop the quaffle Chaser 6 picks it up in sector 4 and Passes to sector 5 with 1 point. She/he has 121 points remaining. Chaser 4 gets the quaffle in sector 5 and shoots for 20 points. Chaser 4 has 190 points remaining Beater 2 hits a bludger to the green teams keeper for 50 points. Beater 2 has 164 points remaining. |
Posted by: David Russell Feb 5 2004, 01:53 AM |
OK, my take on this scenario (Again I am doing it before looking ato other people’s responses: Firstly, the mistakes (based on the new rules as posted this morning… 1. Green team broke a rule…According to rule VII(2), you may not intercept if a teammate has sent a bludger to the seeker. 2. No chasers are specifying who they are passing to. We have many choices: Drop, pass, shoot, Bludger, OR, Dodge, Pass, Shoot, OR Block, Pass Shoot. My favourite is: Block, Shoot, Bludger! This needs one beater and one chaser. The beater blocks the bludger for 23 points, the chaser then shoots at goal from S4 for a small amount of points (5?), followed by the beater hitting the bludger for BIG points (100, 150?). Which beater and chaser team is completely irrelevant. This provides the beater with 2 experience moves (4 points in next game), and (unless brooms, etc are against us) should move the game to 30-20. OK, reading other’s posts… I don’t like dropping the quaffle. It takes a member out of the game for 12 hours, which is not ideal. I also played with the idea of passing and shooting from S5, but on second thoughts, beaters have very few real uses in a game, and I would like to see them used more. This way, no-one is out of the game, and the beater gets the 2 experience moves for the next game. |
Posted by: Alexandria Davis Feb 5 2004, 03:09 AM |
Well... Taylor already pointed it out, but the green team made a mistake. Though... it wasn't just a rule breaking mistake. Play wise, what they did was stupid. Had they doen what they should have done, they could have taken a shot at the blue team's goal. The reason being... instead of the intercept they did, they could have potentially picked up and passed (to secter 4) a dropped quaffle as their second move, then shot as their third one. So, really, not only was this a break of the rules, but it was tactfully not the best thing in the world to do. Those green players are not the swiftest brooms in the closest, are they. ![]() Okay... so... we have a bludger being hit at one of our players again. Now, potentially, since the green team did not know anybetter the first time, perhaps they don't this time, so we would need to make sure to watch for that and not play on like we did on their last mistake. Though... in that case it worked out good for the blue team by not having a shot at them, but still not soemthing that should have slid by. I would assume that were this an actual game and it was called on by a player, the officiaters would probably just have play continue since we all played off the mistake anyways, right? Assuming that they don't make the same mistake twice, they can not intercept. They have to await the blue team to see whether we drop the quaffle or dodge or what not. Now, if we were tocoordinate the way we should, we could have one chaser drop the quaffle while another is waiting with a post ready to pick up said quaffle. As it stands, the quaffle was passed to a random blue chaser in sector 4. Chaser 1 drops the quaffle (does not count for the three post rule, though they can not pick it up immediately) Chaser 2 picks up the loose quaffle and passes it to Chaser 1 in sector 5 for 1 point. Chaser 2 has 98 points left. Chaser 6 shoots from sector 5 for XX points. Chaser 6 has XX points left. Beater XX beats a bludger to Keeper XX for X amount of points. (The point amounts here really depend on the amount that their keeper have. We would want to make it so they could not block our shot. We would want most of the points to be from the beater as they don't use their points as often as a chaser would. So, we would want to save those points. That being why I did not have Chaser 4 involved.) Hopefully, this would leave us with a score of 30 - 20 and with the green team in posession of the quaffle in their sector 2. Which, most likely they would use the play pass-pass-shoot. Which also means, we need to be ready for an intercept, no matter how unlikely an intercept may be if they are coordinated enough. Though based on their big mistake before, it would be suggested that they are not coordinated enough. Edit: blah... I just realised Taylor did the same play just different chasers.... whoops.... great minds Taylor....lol ![]() |
Posted by: Gabrielle de Lancret Feb 5 2004, 07:53 PM |
Yipes! Don't come online for one day and I miss out on so much! *wails* Okay, enough being a baby ... I don't think there's much I can add, considering that everyone else has already made great plays and plans. But since I am also running out of time online now - RL class is starting in 10 minutes! - I'll read through the scenarios again quickly and add my opinion later. Just to show people I'm still alive and still catching up on Quidditch. ![]() ((To be edited later)) |